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Most of FFVIIPs playable characters are graduates of the Garden Academy's Special Forces, called SeeDs. Aside from hand-to-hand fighting capabilities, FFVIII introduces Guardian Force (GF) Cards, or spells, to give you an edge in your quest Also new for FFVIII are vehicles and trains that provide travel options other than your characters feet-- but at a cost Furthermore, you'll marvel at the daytime and nighttime settings that lend a long-absent note of realism to the Final Fantasy fantasy realm.
Gameplay-wise, there are two new battle commands that have been revealed in the demo. One is the Draw/Stock magic command, and the other is the Guardian Force (G.F.) command. So far it seems as if Magic Points have been eliminated entirely and replaced by Draw/Stock. Here's how it works: In the demo, you have three party members the entire time who go into battle: Squall, Zell and Rinoa. Squall and Zell both have a "Draw" command in their Command Menu. This allows them to "Draw" magic from their enemies and either "Use" it immediately, or "Stock" it for later use. In the demo, you can Draw as often as you wish, and there doesn't seem to be any limit to how much magic you can carry (or steal). This isn't exactly a good thing, as you could just run around getting into random encounters to massively build up your stock of magic spells; but then again, this is only a demo. We're sure the final game will have some sort of limit to how this works to keep the gameplay balanced.
My final complaint with the game is that there were just too many instances where I was an innocent bystander and had no control over what was happening in the game. There were times that I felt I was watching a semi-interactive movie or something. In my mind, a big part of what makes a game great is the way that it pulls you into the world of the game. Just as this was starting to happen in FF 8, I would watch a cut scene or 15 minutes of dialog that I had no input on. This really made it difficult for me to get sucked completely in.
The wait for PC owners is finally over and the next installment of this popular RPG series is upon us. Taking on the role of Squall Leonhart (or whatever you choose to name him) you battle outlandish monsters to become the newest member of SeeD, a mercenary organization with a mysterious background. Of course that is only the beginning, as a rebellion plans to topple a president, a powerful woman vies for power, and your party tries to get to the bottom of their own recurring dreams. Once again mixing sci-fi and fantasy, the eighth in the Final Fantasy series takes you through even more plot twists and intrigue than ever before.
Final Fantasy Vlll's graphics will take a dramatic turn. The environment will keep the science fiction and fantasy blend, but gone are the Japanese SD (super-deformed) people pix of FFVII. The new game will sport realistic, polygon rendered character graphics, which looked gorgeous in the preview version. The awesome computer-generated (CC) cinema sequences will be out in force again with a noticeable, if less dramatic, upgrade. In fact, the early looks have so far revealed a nearly seamless transition from gameplay graphics to CG.
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Final Fantasy VIII is set in a fantasy world with science fiction elements, and focuses on Squall Leonhart, a young SeeD mercenary hired out to various missions by Balamb Garden. Squall and his friends are enlisted to help a group known as the Forest Owls led by Rinoa Heartilly, an endeavor that escalates into a conflict against the forces led by Sorceress Edea.
Squall's quest to revive Rinoa from her coma leads him to discover the hidden nation of Esthar and that Rinoa has become a sorceress, having inherited Edea's sorceress power when they defeated her. Now having restored his childhood memories, Squall seeks out his "Sis" from the orphanage, Ellone, who has a mystical power to send a person's consciousness back in time to inhabit another person. She has been sending Squall back in time to inhabit Laguna for a reason she does not divulge, and Squall finally finds her from the Estharian space station. Squall has brought the comatose Rinoa with him, but Ultimecia possesses her to release Sorceress Adel from her spacebound tomb. Adel is Esthar's former dictator who was entombed in space to prevent her from passing on her sorceress power, but now Adel becomes Ultimecia's new vessel while Rinoa is left to die in space.
The SeeDs defeat Seifer and Adel, and with Ellone's help trigger the time compression and travel to the future where they defeat Ultimecia. As the timeline is fixed, Squall goes too far back in time with the dying Ultimecia who passes on her sorceress power to the Edea of the past orphanage. Squall unknowingly sets his own destiny into motion by telling Edea to found the Garden, but with Rinoa's help he returns to his own time. Everyone heads to Balamb Garden to celebrate while Seifer returns to a normal life and Ellone has finally reunited with Laguna.
A major theme is fate and predestination, as well as common Japanese themes of impermanence and inevitable loss (called mono no aware), however, the latter themes have been somewhat toned down in the English version; during the final battle Ultimecia asks the party to reflect on their childhoods, but in the Japanese version she explains that childhood feelings fade away as time waits for no one, making clinging onto them pointless. The story focuses on moving on from the past, but ultimately, although all things come to an end, the bonds between one another lead to new beginnings.
Nomura ended up altering each of the characters before they reached the final design stage, which required sacrificing his original intentions. For instance, he had originally wanted Seifer to be involved in a love triangle with Rinoa and Squall. As another example, Quistis was originally going to be designed with a short skirt, but in the end was given a long skirt worn over pants. Rinoa was planned to wear a mini-skirt over shorts, but this led to a conflict as he wished to have at least one female lead wearing a skirt, and a compromise was made with Selphie's design: she was originally intended to be wearing overalls, but Nomura decided that her outfit should be something of a combination of the two, resulting in her overalls-skirt look.
Final Fantasy VIII[b] is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress named Edea Kramer who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly.
Most of Final Fantasy VIII is set on an unnamed fantasy world. The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map. Galbadia, the second-largest continent, lies to the west, and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent, the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet. The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the game world, and a handful of off-world locations round out the playable areas.
From the beginning, Kitase knew he wanted a thematic combination of fantasy and realism. To this end, he aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director Tetsuya Nomura and art director Yusuke Naora strove to achieve this impression through the inclusion of realistically proportioned characters, a departure from the super deformed designs used in the previous title. Additionally, Naora attempted to enhance the realism of the world through predominantly bright lighting effects with shadows distributed as appropriate. Other measures taken included implementing rental cars for travel in-game, and the use of motion capture technology to give the game's characters lifelike movements in the game's full motion video sequences. The FMV sequences were created by a team of roughly 35 people, with the total cinematic run-time being estimated at over an hour, approximately 20 minutes longer than the FMV sequences in VII. Motion capture was used to give a general realism to character movement, but the team favored manual animation over relying on motion capture. A major challenge was the technical advances made since the release of VII, and the aim for more realistic characters. A major issue with the cutscenes was having real-time character models moving across environments within an FMV.